PORKOLÁB ÁDÁMSZAKMAI WEBOLDALA
11 febr 2017

From Arkngthand to Wretched Squalor: Fictional place-names in The Elder Scrolls universe

In this article we would like to examine an area of onomastics that has notreceived much scholarly attention. We aim to provide an adequate linguisticanalysis of the place-names found in The Elder Scrolls (ES) video game series.For our analysis, we rely chiefly on the methods of linguistic statistics, whichhave not yet gained widespread use in onomastic research. Our goal is to give aboost to linguistic and onomastic research into video games and to developrelated aspects of its research methodology. Two main methods of place-nameformation can be observed in our results: one is when the fictional names arecoined on the basis of the lexical elements of already existing non-fictional lan-guages (we call these mimetic names), and the other is when the game develop-ers create so-called speaking names. In our article we demonstrate that the top-onyms of the ES universe in part conform to the conventions of non-fictionalplace-name formation (e.g. they can be sorted into the two main categories ofhabitative names and topographical names), and in part they contradict suchconventions, because around 14 per cent of the names we analyzed are purpose-fully coined as semantically obscure toponyms, which does not happen in thecase of non-fictional names.

From Arkngthand to Wretched Squalor: Fictional place-names in The Elder Scrolls universe bejegyzéshez a hozzászólások lehetősége kikapcsolva